Overview
Swinkit is a mobile-first golf platform that brings game scheduling, caddie booking, live scoring and a verified marketplace for golf gear into one trusted product. Swing better. Play more.
The problem
Golfers were juggling several apps and informal channels to play one round: WhatsApp to organise, phone calls to find a caddie, Facebook groups to buy gear, and mobile money to settle up. The result was logistics headaches, uncertainty and risk, especially around counterfeit equipment.

The research
Eight in-depth, semi-structured interviews with golfers of different skill levels and clubs, focused on how they schedule games, hire caddies and buy equipment.
A review of leading golf apps showed strong scoring and analytics, but three gaps none of them closed.
- Local payments: mobile money was missing from major competitors
- An integrated, trusted marketplace for peer-to-peer gear sales
- An end-to-end flow that keeps players inside one product

The product
Four core journeys shape the app: plan a game, book a caddie, buy gear and sell gear. Hybrid payments cover wagers, gear and event fees, and a curated marketplace with verified sellers answers the market's biggest fear.



The brand
A golfer in full swing, drawn as a single sweeping S. Lime and green from the course, a deep green base, and Inter for a clean, readable interface. The tagline does the rest: swing better, play more.


From prototype to web app
The design was taken into a responsive, mobile-first web app with a live demo: an active virtual match, upcoming games, community activity and challenges, all from the home screen.




Read the full UX case study on Behance.
Credits
Sole product designer and art director
Strategy, research, brand, IA, UI, prototyping